using UnityEngine.UI;
using VRLauncher;

public class UIOtherForm : UGuiForm
{
    public Button CloseButton;
    protected override void OnInit(object userData)
    {
        base.OnInit(userData);

        CloseButton.onClick.AddListener(OnCloseClick);
    }
    public void OnCloseClick()
    {
        GameManager.UI.CloseUIForm(this);
    }
}
